In diesem Update wurde eine GameModes_Server.txt eingebunden, um einige Einstellungen Administratieren zu können.
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt„GameModes_Server.txt“
{
„gameTypes“
{
„classic“
{
„gameModes“
{
„competitive“
{
„convars“
{
„hostname“ „SE SERVER 24/7“
„mp_startmoney“ „888“
„mp_maxmoney“ „9999“}
„mapgroupsMP“ // List of mapgroups valid for this game mode
{
„mg_bomb_se“ „“
}
}
}
}
}//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// ‚mapgroupsMP‘ block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with ‚+mapgroup MAPGROUPNAME‘
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////„mapgroups“
{
„mg_bomb_se“ // mapgroup definition
{
„name“ „mg_bomb_se“
„maps“
{
„de_dust_se“ „“
„de_dust2_se“ „“
„de_nuke_se“ „“
„de_train_se“ „“
„de_inferno_se“ „“
„de_aztec_se“ „“
}
}
}
}
Gameplay
• Bot difficulty has been adjusted. They should be a bit easier now.
Dedicated Servers:
• Added support for overriding values in gamemodes.txt via gamemodes_server.txt
– See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups.
• Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file.
– See csgo/maps/de_dust_se.kv as an example.
• Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.
UI
• net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly.
– The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless.
– The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars.
– Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change.
• A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.
• Hint text has been added to the bottom of the Loading screen.
• Updated the Armor icon next to the Armor meter to include the Helmet when purchased.
• Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.
• Updates to the Arms Race UI:
– Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect.
– The scoreboard now displays the winner of the Arms Race match.
– The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating.
• In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now.
• Voting UI updates:
– Fixed the panel going away right after you cast a vote or saw a vote be cast as a client.
– The vote panel has been made smaller and positioned so it doesn’t cover other UI elements.
– After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote.
– The Vote to Surrender option has been removed. Voting to Restart serves the same purpose.
– When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what’s going on.
– If a player casts a vote when another vote is already in progress, they get a message letting them know.
– If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI.
– The vote panel now animates.
– Added the proper sounds to the voting events.
– A fix was made to a vote you cast in a single player game automatically failing.
– Fixed the map you are currently playing displaying in the vote UI as „undefined“.
– Updated the size, look and translucency of the vote panel.
– Added the ability to change the next map in the map list which overrides the next map in the mapgroup.
– Changed the text, „Restart the map?“ to „Restart the match?“
– Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading.
– Fixed voting panel displaying during the freeze cam screenshot.
– Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn’t let anyone vote to kick player B)
• Added a slider to the options menus that allow user to see and edit the numeric value directly.
• Removed the Random mapgroup choice from multiplayer Find a Game screen.
• Various improvements have been made to the loading screen to improve the layout.
• Changed the default bot difficulty option in the Offline with Bots screen to be „Easy“ instead of „No Bots“.
Maps
• Shoots
– Fixed some vphysics console error spew by turning off collision on static props that don’t have or don’t need collision.
• Baggage
– Moved some fill lights out a bit from the wall to reduce highlight intensity.
– Fixed some prop fading glitches.
• Dust
– Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
– Set static props with no physics hull to non-solid.
• Dust 2
– Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying.
– Fixed the misaligned Humvee windows near CT spawn.
• Inferno
– Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
– Fixed some red console spew with static props without physics.
• Train
– Fixed a spawn point at T spawn that was intersecting a pillar.
• Lake
– Fixed a number of lighting issues.
• Office
– Fixed an error message regarding the slide show projection.
• Safehouse
– Fixed hard to see into entry way from back porch on the T side.
– The bush prop is now placed against the wall on the T side of the house.
– Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs.
• St Marc
– Removed certain phys props.
– Fixed a number of bad fade distances for cover props.
– Turned some phys props to static props.
– Fixed some bad fades on overlays.
– Fixed z-fighting in fence.
• Nuke
– Moved the forklift and added clip brushes to prevent collision issues.
– Added clips to the blue beams in lobby room.
• Sugarcane
– Turned a number of phys props to static.
– Deleted certain phys props.
– Fixed a few bad fade distances.
Audio
• Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race.
• Updated the bomb planting sounds.
• Updated the helmet hit sounds.
• Adjusted hostage pain reaction voice overs.
Effects
• Some minor optimizations to the explosion effects that may help sorting a little bit.
• A few more minor optimizations for the explosions.
Bug Fixes
• Fixed a bug in initializing a dedicated server.
• Fixed a bug with the ‘Expert Marksman’ achievement.
• Fixed the ‘Primer’ achievement not awarding properly.
• Adjusted the weapon achievements award criteria to more suitable kill counts.
• Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes.
• Fixed ‘Cold War’ achievement only being awarded to the Terrorist team.
• Fixed ‘Wild Gooseman’ Chase achievement.
• Fixed incorrect description for ‘Street Fighter’ achievement.
• Fixed ‘Dead Shepherd’ achievement not getting awarded.
• Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable.
• Fixed ‚Magic Bullet‘ achievement.
• Felicitous Fun Fact Fixes
– Fixed „A former player“ shown occasionally.
– Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. „most kills with 1 kills“)
– Tweaked parameters in order to provide more interesting funfacts.
– Require team elimination for fun facts mentioning eliminating the enemy team.
• Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer.
• Fix for the hitch just before the Gold Knife kill in Arms Race matches.
• Removed the display of the crosshair when the C4 is equipped.
• Fixed error in grenade throw angle calculation.
• Fixed main menu medals disappearing after returning to menu from a game.
• Fix for losing mouse cursor after joining a game with Community server browser.
• Fixed crashes/errors related to more than 10 players.
• Fixed a bug where the taser had no reticule.
• Fixed a rare crash in the weapon selection UI.
• Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted.
• Fixed not being able to pick up the C4 if you have a grenade in your inventory.
• Fix for the defuse kit icon displaying on the HUD of a T.
• Fixed the Warmup panel showing ‘%s1’ at the start of a match.
• Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game.
• Fixed the „next weapon“ element showing if you were spectating at the end of a round in a non-Arms Race match.